#ifndef LUA_VECTOR_LIBRARY_H
#define LUA_VECTOR_LIBRARY_H

#include "LuaLibrary.h"
#include "Singleton.h"

namespace Engine
{
	class LuaVectorLibrary : public NonCopyable
	{
		private:
			friend class Singleton <LuaVectorLibrary>;
			LuaVectorLibrary(){}

		public:
			//inherited from LuaLibrary
			void Register(lua_State* s);
	};
	typedef Singleton <LuaVectorLibrary> TheLuaVectorLibrary;
}

#endif